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joeyjordanschool

New year, still playing catchup

Well, once again the chaos of a new year and a game jam have caused me to fall behind on my workblog. Let's fix that. The first few weeks were set aside to establish new projects for the semester, and I signed onto a rougelite game as a 3d artists. The first two weeks were then started by establishing a visual style and working with concepts. From there I started working with early concepts.



it was around this time that the game jam started. The theme this time around was excavation. After some quick discussion I settled on joining a a game that mixed tower defense and first person shooters. And with all that in mind, I started on some turret designs.


Base model

finished

In the first week I also helped concept the level itself, and created several sketches.









The second week continued much the same, and I made another turret model


Following this, I du into getting the environment and lighting setup properly. I had passed the level modeling off to another artist, and now had it back to get to work on.


unlit


Base lighting

added fog effects

Secondary lights



In addition to the location work, I also made a lightning texture for the electric turret!



I also made some other assorted props! (Excluding the shovels)


Looking back on the project I feel we did rather well, but most definitely struggled with communication. We only got playable the day before it was due, and the entire game had quite a few issues. If I had to improve my performance, I would mostly need to get better with maintaining communication so all parts of the project are done, and not just my own. That said, I am happy that we have a finished product, which can be found here!

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